UX Design techniques (blueprint)

Purpose: Deep, project-agnostic guides for core UX research and design techniques — purpose, when to use, execution, and interpreting results.

Evidence-based design: UX techniques are methods for reducing uncertainty, not taste. Match generative vs evaluative and attitudinal vs behavioral methods to the question; document what would change your mind. Pair this folder with project artifacts in docs/design/research/.

Audience: Teams adopting UX / UI Design. Core knowledge: UX / UI design body of knowledge. Bridge: UX / UI Design ↔ SDLC ↔ PDLC bridge.


Design phases and techniques

Linear flow diagram template

How to use this folder

The double diamond and cross-cutting summaries in UX / UI design body of knowledge frame how these techniques fit the wider UX body of knowledge.


Technique guides

Technique Focus Deep guide
User research Taxonomy, planning, ethics, synthesis, repository, usability testing User research methods and practices
Interaction design Principles, navigation/input/feedback, responsive & gestures, system patterns Interaction design patterns and principles
User interviews Semi-structured generative interviews UX / UI design body of knowledge
Usability testing Tasks, metrics, SUS, moderation User research methods and practices
Design sprints Time-boxed collaborative design UX / UI design body of knowledge
A/B experimentation Hypotheses, power, guardrails User research methods and practices
Heuristic evaluation Expert review, severity UX / UI design body of knowledge
Card sorting / tree testing IA validation User research methods and practices
Journey mapping Touchpoints, pain, opportunities User research methods and practices
Design critique Structured feedback UX / UI design body of knowledge
Prototyping Fidelity, tools, testing Interaction design patterns and principles

Keep project-specific accessibility audits in docs/product/ and remediation plans in docs/development/, not in this file.