Handbook
UX Design techniques (blueprint)
Purpose: Deep, project-agnostic guides for core UX research and design techniques — purpose, when to use, execution, and interpreting results.
Evidence-based design: UX techniques are methods for reducing uncertainty, not taste. Match generative vs evaluative and attitudinal vs behavioral methods to the question; document what would change your mind. Pair this folder with project artifacts in docs/design/research/.
Audience: Teams adopting UX / UI Design. Core knowledge: UX / UI design body of knowledge. Bridge: UX / UI Design ↔ SDLC ↔ PDLC bridge.
Design phases and techniques
How to use this folder
- Discovery and evaluation: User research methods and practices — method choice, planning, synthesis, repository habits, usability testing.
- Behavior and patterns: Interaction design patterns and principles — principles, navigation and input, feedback, responsive and gesture expectations.
The double diamond and cross-cutting summaries in UX / UI design body of knowledge frame how these techniques fit the wider UX body of knowledge.
Technique guides
| Technique | Focus | Deep guide |
|---|---|---|
| User research | Taxonomy, planning, ethics, synthesis, repository, usability testing | User research methods and practices |
| Interaction design | Principles, navigation/input/feedback, responsive & gestures, system patterns | Interaction design patterns and principles |
| User interviews | Semi-structured generative interviews | UX / UI design body of knowledge |
| Usability testing | Tasks, metrics, SUS, moderation | User research methods and practices |
| Design sprints | Time-boxed collaborative design | UX / UI design body of knowledge |
| A/B experimentation | Hypotheses, power, guardrails | User research methods and practices |
| Heuristic evaluation | Expert review, severity | UX / UI design body of knowledge |
| Card sorting / tree testing | IA validation | User research methods and practices |
| Journey mapping | Touchpoints, pain, opportunities | User research methods and practices |
| Design critique | Structured feedback | UX / UI design body of knowledge |
| Prototyping | Fidelity, tools, testing | Interaction design patterns and principles |
Keep project-specific accessibility audits in docs/product/ and remediation plans in docs/development/, not in this file.